Last night we had the chance to try a new module: Kingmaker v1 from Paizo.
First impressions:
One word - Sandbox. I know Paizo was striving for something completely different by allowing a completely free-form adventure where the players aren't railroaded into a single chain of events. This is a bit of a misnomer as they actually ARE railroaded into the over-arcing path, but they are free to put the pieces together as they want.
On the good side this gives your players a lot of freedom. That's a plus right? They have the illusion of control. Quests are doled out from rumors or wanted posters at your leisure with separate rewards listed for each one and they have plenty of random events to explore and flesh out.
Some players may find the grid by grid exploration (one of the larger goals of episode 1) a bit tedious, but as long as you can drop some descriptive text and space out the random encounters you should be able to keep them interested.
The downside to all this "control" is two-fold. As a player, especially those used to modules/set play, the free form may confuse or lose them. Also, it can drive them into the final part of the adventure fairly early if they are stubborn. This puts them way out of their league. Quickly.
As a DM the downside to this was not immediately apparent to me. Since the players are free to explore the 30+ encounters almost at their whim you have to be very familiar with the entire adventure to keep the game running smoothly. I would suggest pre-planning the 'random' events and then set yourself to guessing as best you can to the general direction of the PCs path to smooth everything out.
Content-wise the adventure is solid. It's a fairly straightforward "kill the badguys and move on to volume two" fair. There is ample opportunity to flavor the numerous NPCs as they are introduced.
Overall i'd rate it a solid B+ on the initial encounter and set up. Next week we are trying the first opportunity for exploration and i'm hoping the group enjoys it.
Tuesday, May 4, 2010
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I really enjoyed it. I think I was kind of slow with combat since I'm just getting use to the dynamics of running a druid with his companion and any summons I may call upon. I think I got into the groove there near the end and started speeding it up though.
ReplyDeleteThe freeform adventure setup was great. I'm really liking this campaign so far.